Hit entities collide with others.
In-Game Description
Overview
Kinetic Impactor is the fourth weapon in the AP2.1 upgrade tree, coming after Heavy Shots. It is one of the 8 weapons in the second specialisation tier. It expands directly on the knockback utility of its predecessor, having almost identical use cases.
Appearance
Kinetic Impactor's appearance changes significantly from Heavy Shots, with 4 of the supports extending and
ending with square 'feet'.
The central part gains a three-pronged design, and an extra support holds the
barrel.
Attack Description
Kinetic Impactor adds a unique ability to knock boxes into each other, with knockback propagating with 75%
efficiency. This does not depend on knockback left, but instead resets to 75% of the full amount,
allowing a spaced chain of boxes to transfer knockback extreme distances.
THe base knockback is also doubled,
increasing the defensive capability of this weapon.
Use Cases
Kinetic Impactor, as a weapon, is fairly useless, with the lowest damage of any T4, but has the ability to knock any box out of the player's hitbox with a single shot, unless blocked. This makes it effective defense against strong, spaced boxes, but the decreasing knockback makes it perform poorly against large groups.
Version History
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Release
- Added